Designer Furious As Map Appears In The Last Of Us Without Permission
A Boston transit map designer has discovered that developer Naughty Dog included his work in their PS3 exclusive title, The Last of Us, without his say-so.
A Twitter post meant to compliment Naughty Dog on the accuracy of the Boston transit map that appears in The Last of Us, has landed the developer in some hot water.
Twitter user Neo781 posted a screenshot of the map while applauding Naughty Dog for their supposed attention to detail.
However the painstakingly accurate representation turned out to be the work of graphic designer Cameron Booth, who only became aware that his map had been used by the developer upon seeing the Twitter post.
Enraged over his creation being included in The Last of Us without ‘permission and payment’, naturally, he did what anyone would do; took to the internet to express his feelings with some rather colourful language.
“Basically, I’m fucking furious,” he said.
As well as expressing his outrage at Naughty Dogs failure to secure the rights to use the Boston transit map, in his original post, via Polygon, he also stated that he intended to contact the developer “(with very pointed questions about their approvals and legal process), and what kind of compensation I can expect for the theft of my work.”
The subsequent discussions with Naughty Dog led Booth to completely rewrite his post with a newfound respect for the developer. He didn’t go into great detail about the content of the discussions, but did state that Naughty Dog acknowledged their mistake and he also apologised for his rather dramatic outburst.
“I’ve just spoken with Naughty Dog over the phone in a very constructive conversation. Can’t say more at the moment, but it seems as if matters will be resolved to everyone’s satisfaction shortly. I can say that they do acknowledge their error in using my map and were very apologetic for it. I likewise apologised for my initial vitriolic post. A lot of mutual respect for each other’s creative work,” he wrote.
Booth obviously deserved both the recognition of his work and compensation for it’s use in the Last of Us, but there’s no doubt he could have got the same result without resorting to publicly throwing his toys out of the pram.
This isn’t the first time Naughty Dog has come under fire for using content without permission when creating The Last of Us, with actress Ellen Page recently commenting that the developers use of her likeness for the character Ellie ‘was not appreciated’.