Rainbow Moon Review
It is in the storyline elements where the illusion breaks down a little. Although stories from the era are not known for being deep and complex, they are still way deeper than what is given here. Everything you need to know about the game is summed up in the opening cinematic. Baldren is tricked into a portal then trapped on Rainbow moon. He must find a way to get off the planet; this is the only bit of narration you get. Whenever you advance the story, it is recorded as a journal.
Although it tried to copy the simplistic combat of the era, it still doesn’t feel right. Combat back then was not very deep and it consisted of “keep hitting things until they die or have a turn”. There are too many modern touches that keeps it from feeling correct. Games back then did not have a turn progression to allow you to see the order of attack. But the changes would be in line with a HD remake of a game from back then, so it might be forgiven.
The world exploration aspect feels accurate, but hindsight also tells me how frustrating it was back then. Open world is a bit of a misnomer when describing it. You are only able to advance to a certain point, then you are forced to stop until you find the “unlock item”. While it controls the pacing of the game, it also pads out the length. Without the padding, the game is only about 25 hours of content. With it, easily 30.
If you have any sense of nostalgia, Rainbow Moon might be the perfect game for you. It is retro enough to remind you of the time when things were much simpler. Despite that, the game is still fun and interesting for old and new gamers alike. At 15 dollars (12 with Playstation Plus), it does not feel like a waste of money. Like most things, it is better to download the demo first and see if you like it before committing.