gearbox Archives - Hard Reset
It seems that finally some justice will be received after Gearbox-gate. As Gearbox and Sega are at the centre of a class action lawsuit.
Sources at Polygon revealed this incident when they discovered a lawsuit filed yesterday in a Californian …
As a patron of the digital arts, I’m always concerned when there’s a movie based game or an old series announces another decrepit arrow in its already bloated quiver. So you could assume I was keeping a very close eye on the developments of the newest Xenomorph adventure that is Aliens: Colonial Marines.
Announced in early 2008, Colonial Marines was set to be a change to the long line-up of Alien based shooting shenanigans, a title that would refresh the already bulging catalogue that ranged from movies to shooters to third person brawlers and character cross over’s with other franchises (I’m looking at you AvP).
So as a fan of everything Aliens, I had grown tired of seeing the same bland grey corridors with the same glistening drooling monstrosities, but when E3 2011 rolled around the footage they brought to the table made my jaw drop and my spine tingle. The game they showed seemed to be this franchise’s version of the digital messiah, something that would lead the stagnant series back into hearts and wallets of fans everywhere.
But after purchasing the game and managing to blow through it in an incredibly short amount of time I was left feeling dejected and somewhat used. You see I rarely chip out full price for a game when it’s launched, I prefer to wait for a while until it becomes cheaper before I buy, that way if it doesn’t live up to expectations I won’t feel like I’ve been ripped off. But Colonial Marines seemed to promise more content and ‘wow factor’ than it actually delivered, it took the trust of its fans and became just another hurriedly rushed out title that left me feeling infuriatingly let down.
What went wrong with this game? Why did they think that shipping something out so obviously broken was a good idea in the first place?
Although I don’t, nor ever shall, claim to know the ins and outs of the development schedule of a game, I think I know a failed project when I see one, so why didn’t the developers?
Where was the game they promised at E3? Where was the balls-to-the-wall action with aliens that out manoeuvred you at every turn, forcing you to adapt to situations with your fellow squadies as you battled wave upon wave of deadly Xeno’s. The game they promised seems to have been lost along the way.
Gearbox’s President, Randy Pitchford, the man of miss-direction has a history of bending the truth. He exaggerated about the content of Borderlands 2 and then there was the fiasco of Gearbox copying several scenes from CODEHUNTERS. Although unwilling to comment and almost enforcing a media blackout from the company, it seems that the main cause for how this horrible game got released will go unfound.
But in the following aftermath of the debacle, it seems that the entire finger pointing issue between developers and publishers plants the blame squarely on SEGA for rushing the project, plus ignoring advice from testers that the game was not ready. Although Gearbox did have a large amount of cut-backs and delays but they blame this on SEGA’s limitations of the project. It seems that Colonial Marines suffered from the perfect storm of errors and problems, a complete cluster-fuck that Gearbox tried to sweep under the carpet in order to meet a deadline.
HardReset recently had the chance to catch up with Xenomorph Gavin, speaking to him about his work on Aliens: Colonial Marines, his visions for the future, and what it was really like having Randy Pitchford for a boss.
In the newest addition to the ever-growing expansion of Borderlands 2 DLC’s, Mr. Torgue’s Campaign of Carnage offers you an arena-based battles to the death. The concept behind it is simple; prove you are the most bad-ass person on Pandora …
Gearbox has been busy keeping us entertained with Borderlands 2 over here at Hard Reset the last few weeks, but now the time has come for some new DLC. Being over a week early of the original planned release date, …
The more people there are in a room, the harder it is to be scared. I’m not sure of the exact science, but that’s just how it is. If you’re on your own in an abandoned hospital, you’re going to be exactly 4,000 times more likely to void your bowels than if you were in a party of 20 other people. Maths.