The Walking Dead: Episode Four Review
When the credits rolled on episode four of Telltale’s The Walking Dead all I could think was “bring on number five and, oh, that episode was… okay.”
The Walking Dead Episode 4: Around Every Corner
(PC, PlayStation 3, Xbox 360)
Developer: Telltale Games
Publisher: Telltale Games
Released: 10 October 2012
Titled “Around Every Corner” it certainly felt that the this episode always alluded to something more just on the horizon but never quite delivered. Not by any means is this a bad episode, it does its job of setting up for the finale but does not stand up on its own compared to the previous outings.
Lee and the gang have finally hit the streets of Savannah and they are not alone. The mystery of who is on the other end of the walkie-talkie is picked up straight away and then immediately dropped until the end of the episode. While it leaves you wondering who are they and what their motives might be, it also leaves you wandering around with not alot else to do. The previous three episodes have always kept up the pace, kept the survivors moving forwards, but this episode jarred me with repeated stops and starts. Sure it was nice to take a break and breathe, but when the pace is up, it seems an odd choice to just drop it for most of the episode.
My take on the whole theme of this episode was “Trust”. How much do you trust the new characters you meet? Do you trust Ben with looking after Clementine? How much do you trust the group to react to certain game-changing developments at the end of the episode? These are presented wonderfully and the dialogue is as stellar as ever; I have never had a game tug on my hearts strings so much as when Lee offered out a hug and Clem turned away. I felt as dejected as Lee did. That is how connected I am to these characters. Only Telltale could pull off consistent, quality drama at every turn.
One thing that threw me completely off guard was the death of a recently introduced character. When this happens you will know what I mean. Not that I did not expect people to die, but it just felt like a complete throw-away. I guess maybe that was all part of the plan, but personally it felt like a waste of a very good character.
Thankfully unlike Episode Three where I was ridden with sound and graphical glitches I encountered none in Episode Four, which is great. It really niggled at me to have such little flaws in what otherwise is great storytelling experience.
The finale of this episode is a great combination of action and the drama that we have come to expect from The Walking Dead series. It all climaxes in a bell tower which has you gunning down zombies, whilst trying to flee, it really ramps up the tension and does not let go until the very end. Speaking of the finale scene, What more can I say? It is a great cliff hanger which had me screaming at the television demanding to be taken straight to Episode Five.
Episode Four is good but not great, It has its moments but it really felt like a stop gap to get you to the final episode. This game is never bad, but with the bar being set so high it was always going to trip up at some point. All that is left to say is: WHERE IS EPISODE FIVE TELLTALE!?!?
You can check out my reviews for the previous episodes of The Walking Dead at the links below: